
SAY IT
by Auny 🧡
Voted by ₥AN$A, Air Planes, Auny 🧡, kaleb, rookepoole, Sharon, Smiley “MakeShif”, Tia
A rumor's chain of custody. Two games about what memory does to a sentence. Telephone: one person writes a rumor and it passes through everyone in the room, one at a time. You get one look at what reached you (12 seconds, shorter every hop, no pasting) and retell it from memory. The room only ever hands you the last version, enforced on the server. At the end: original beside final, then every hop word-diffed and tagged exaggerated / dropped / invented, pinned to whoever did it, plus a per-player ledger with a verdict. Before the record opens, a recall round scores each receiver on the first message that reached them. Memory ladder: whoever is playing sees one sentence for a few seconds and types it back. Accuracy is the score. Levels get longer and faster until nobody clears 40%. Three modes: solo, 1v1 (round wins decide), group. Four gossips with known habits (Mo exaggerates, Dee forgets, Fabi fabricates, Sal nearly gets it right) fill empty chairs, so it plays alone too.
- Models
- Claude Fable 5.1, Grok
- Cost
- 90k tokens
Built in about 20 minutes, then reworked live on feedback: Sketchy hand-drawn style with six sketched characters, palette changed twice, doodles removed entirely after they kept landing on copy, a competitive memory ladder with solo / 1v1 / group modes. Biggest correction: the first version had everyone start a rumor at once (so nobody idled), and the first player was handed someone else's sentence. Reverted to one rumor per game, the brief's literal shape. Smaller ones: "eating" tagged as invented when "eat" was original (stemming), a board tie went to a bot over the human, the mode picker did not open from the home button until it was moved to the lobby render.
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